Well DXtory had same issues, I tried recording in even lower resolutions, same issue, I'm gonna install my old video card see if it still does it. If it does I'm just gonna reformatt
Thanks for the info! I just slashed the time it took to open Fraps in half and I was able to get a higher FPS ingame while recording!
I must express my intense frustration with FRAPS. Several days after purchasing this program, I am nearly maddened by its inability to produce a synched movie file--audio/video alignment. I will not go into specifics since the problem is well known in this community. I must, however, insist that the producers of FRAPS diligently work toward a solution to this wholly unacceptable failing. I have tried all reasonable measures to rid myself of this damned sound-synch problem; I will go no further! Although I am fully aware of the various “fixes” that some, through great trials and tribulations have discovered for themselves, I have to say that I did not spend my money to receive software that requires extensive troubleshooting and various software installations/uninstallations in order to work—if you’re lucky. If this is what the producers of FRAPS expect of us, then they should say so on the front page of their website. “Buy FRAPS now for $37 and you too can have the chance to be driven nearly psychotic by our on-again, off-again, may or may not work, program!” This is a joke, but I’m not laughing! Please fix FRAPS so that it will actually do what it is marketed to do.
So, I had Video/Audio sync issues recording with FRAPS on my new setup (AMD FX-8120 - GIGABYTE GA-990FXA-UD5 - 8 GB ram). I found that exiting the software ET6 (Easy Tune 6, Gigabyte's software for Over Clocking) fixed the sync problems I have been having. ET6, which after installation started when Win 7 had booted. I didn't take the time to check ET6 out that much, only tweaked the CPU FAN settings, so, it's possible there is some settings in the software that breaks/fixes the Video/Audio sync. My fix how ever was uninstalling it, although just exiting ET6 fixed the sync-issue. Anyway, I thought I'd share this on the forum, so that others would benefit from it.
Something I've realised about Fraps on 64-bit Windows. Has anyone noticed that Fraps does NOT actually run as a 64-bit process on Windows ? Fraps runs only on a 32-bit process. Using an analogue headset seems to magnify that problem by freezing fraps and your game while it creates a new file. If you use a 32-bit Windows and an analogue headset, there will be no issue because Fraps is running on a native process. I realised this because I used an analogue headset for 6 months on Fraps and had no problems at all with it, because the computer used a 32-bit version of Windows. As soon as I got a 64-bit version of Windows, the analogue headset began freezing up at the file changeover and hence why a USB headset is the only solution. Food for thought for people to discuss.
Actually, some how mine is fine again. But I did not realize that and I DO use an analogue headset. Thanks for that tip though.
Audio Sync Solutions - the Short Version (long version here) Note this problem occurs with other video capture tools also, not just Fraps. Encoding: Do not use MP3 audio with variable bit rate; use CBR. Convert frame rate if needed for 30 fps output, maximum. Update Drivers: video, sound card, chip set Get a USB headset or USB microphone (most common solution) Set audio sample rate to 48000 Hz (or sometimes, 44100 Hz) Eliminate any variable system clocks. For example... Set Windows Power Properties to "High Performance" Disable Asus AI Suite and the EPU Engine (if present) [this tip may be obsolete] Don't overclock the Front Side bus or CPU. (GPU overclocking should be OK) Disable Spread Spectrum Bus Clock (if present) Uninstall Easy Tune (if present) update & re flash BIOS Don't try to record at settings where you can't hold the frame rate (test for dropped frames explained here and here)